Last modified date 12th November 2019.
Spires of Xin-Shalast 27. Expanded rules for adventuring in high-altitude environments (beware of abominable snowmen! Published date 12th November 2019.
Published date 10th September 2019. ), by Greg A. Vaughan .

Spires of Xin-Shalast 19. … This session of our campaign picked up after the PCs finished their conversation with the two Lamia priestesses, and they headed in the direction of the Leng Device. Author Samuel Penn. Lost Cities of Golarion presents six treasure-laden ruined settlements ready for your campaign, from the jagged, ghost-haunted Sun Temple Colony on the lost continent of Azlant to the Spires of Xin-Shalast in ruin-choked Varisia to desert-buried seats of lost pharaohs, subterranean Shangri-las, crashed sky cities of long-dead empires, and beyond. Twenty-Third Session - Spires of Xin-Shalast Part I Twenty-Fourth Session - Spires of Xin-Shalast Part II Twenty-Fifth Session - Spires of Xin-Shalast Part III Twenty-Sixth Session - Spires of Xin-Shalast Part IV At long last, we find the way to the fabled city of Xin-Shalast in Part I. Author Samuel Penn. The question for tonight’s session was whether the party was going to spring the trap that Khalib had set for them, or whether they would go after Ghlorofaex the blue dragon. Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan . "Spires of Xin-Shalast," an adventure for 14th-level characters, by Greg A. Vaughan.


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